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sh_urban_river [S]

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sh_urban_river [S]

Post by WinterPwnd^ on Fri Dec 09, 2011 9:04 pm

A small map that i made here is the link to see it: http://unrealsoftware.de/files_show.php?file=9341

Ok now only dark part of river kills you.
If you want add it Smile


Last edited by WinterPwnd^ on Sat Dec 10, 2011 3:07 pm; edited 2 times in total
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Re: sh_urban_river [S]

Post by WinterPwnd^ on Sat Dec 10, 2011 1:20 am

So what do you think?
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Re: sh_urban_river [S]

Post by PacificHunta on Sat Dec 10, 2011 2:11 am

I think its preety awesome, but in general sh maps aren't symetrical and imo it's missing some tight hallways, so people can spam explosives Very Happy
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Re: sh_urban_river [S]

Post by lubo on Sat Dec 10, 2011 8:59 am

i think that its not for SH its 2 big...
but i am just saing...

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Re: sh_urban_river [S]

Post by Ewsome on Sat Dec 10, 2011 10:53 am

River is useless there(if its deadzone), map looks good for death match, but i think we will have problems with bridges and rivers.
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Re: sh_urban_river [S]

Post by WinterPwnd^ on Sat Dec 10, 2011 2:03 pm

EDIT::::::::::::::::
Ok now only dark part of river kills you (so there isnt a big problem xD)
If ken wants to add it for test and see how it goes.
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Re: sh_urban_river [S]

Post by PacificHunta on Sun Dec 11, 2011 4:02 am

I still think that there's waay too much open area >=(
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Re: sh_urban_river [S]

Post by WinterPwnd^ on Mon Dec 19, 2011 7:14 pm

Bump!
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Re: sh_urban_river [S]

Post by kenpachi on Fri Dec 23, 2011 11:13 pm

Added to see how it goes etc
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Re: sh_urban_river [S]

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