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zAzz's Jail [WIP]

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Re: zAzz's Jail [WIP]

Post by zAzz on Mon Nov 09, 2015 5:11 pm

alaa wrote:hmm mate i was thinking about making some trigger_use to choose a team, like if u pressed red one u get barcelona, white one real madrid, etc.

Yeah i aldready did that Razz
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Re: zAzz's Jail [WIP]

Post by EpicBaron on Mon Nov 09, 2015 5:34 pm

A bug/missing script is that the goals arent eetected with snowballs
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Re: zAzz's Jail [WIP]

Post by zAzz on Mon Nov 09, 2015 6:26 pm

EpicBaron wrote:A bug/missing script is that the goals arent eetected with snowballs
Yes i noticed, the func_hit doesn't detect snowballs. CS2D Bug..
It will work maybe next version when DC Fixes it.
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Re: zAzz's Jail [WIP]

Post by zAzz on Wed Nov 11, 2015 5:04 am

New Update!:

Second Scan Room:


School: (I'll add something important here Very Happy)


Enfermary: (Not Finished)


Hell yeaa! Part of the escape point! It looks kawaii, doesn't it?


Vigilance Tower:


Cargo Train: (Will supply some items, nice tiles, huh? Very Happy)
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Re: zAzz's Jail [WIP]

Post by EpicBaron on Wed Nov 11, 2015 5:16 am

I found a bug in that TP in ct base to simon says,u are trapped if u use it because there is no opne door button inside simon says
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Re: zAzz's Jail [WIP]

Post by zAzz on Wed Nov 11, 2015 6:04 am

EpicBaron wrote:I found a bug in that TP in ct base to simon says,u are trapped if u use it because there is no opne door button inside simon says

xDD, i added the teleport there to test simon says, i will remove it later Very Happy
my little gay fuk <33
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Re: zAzz's Jail [WIP]

Post by alaa on Wed Nov 11, 2015 7:16 am

IS THAT A TRAIN? MAU LIKES THE TRAINSS XDDDDDDDDDDDDDDDDD
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Re: zAzz's Jail [WIP]

Post by EpicBaron on Wed Nov 11, 2015 1:06 pm

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Re: zAzz's Jail [WIP]

Post by zAzz on Fri Nov 13, 2015 4:14 am

New big update!
Map export below.

Cargo Train:


Work Room:


Random Room:


Enfermary Pt1


Enfermary Pt2


Enfermary Pt3


Finished Armory:


Simon Says!!


?


Warzone day spoiler!


Apache Escape Entrance


Map Export:


Is the map small? or okay? i think it's small D:
I added top secret to the parts that will be a surprise Very Happy
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Re: zAzz's Jail [WIP]

Post by alaa on Fri Nov 13, 2015 8:19 am

download link pls =D
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Re: zAzz's Jail [WIP]

Post by piWi. on Fri Nov 13, 2015 9:18 am

I think it isn't important wheather the map is too small, the only stuff what is important that there must be enough possibilities for the TS to get weapons and enough possibilities that they could win.
For example:

poH prison had only one bomb spot and so there was every round the same way which TS went and so CT vould easier win.

That means that, what i guess already did, to create more than only one bomb spot.
another thing is:

You shouldnt make a red box with tOP secret on the areas which you want to hide. Use easily a black shade 1.0 and put this over all this stuff, trigger it with trigger_start and the area would only be hidden on the mapexport and not when you play on the map.
Also i rate to put this shade over secret ways, for example the pic below simon says, i guess it isnt a public way.
At all, i would test it.
Cheers
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Re: zAzz's Jail [WIP]

Post by zAzz on Fri Nov 13, 2015 4:10 pm

piWi. wrote:I think it isn't important wheather the map is too small, the only stuff what is important that there must be enough possibilities for the TS to get weapons and enough possibilities that they could win.
For example:

poH prison had only one bomb spot and so there was every round the same way which TS went and so CT vould easier win.

That means that, what i guess already did, to create more than only one bomb spot.
another thing is:

You shouldnt make a red box with tOP secret on the areas which you want to hide. Use easily a black shade 1.0 and put this over all this stuff, trigger it with trigger_start and the area would only be hidden on the mapexport and not when you play on the map.
Also i rate to put this shade over secret ways, for example  the pic below simon says, i guess it isnt a public way.
At all, i would test it.
Cheers

Okay. Btw i aldready did that
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Re: zAzz's Jail [WIP]

Post by zAzz on Fri Nov 13, 2015 5:16 pm

Anyone wants to test it?

https://www.mediafire.com/?72c97o1vg2mv1kk

It's not finished
You can help me to find bugs if you want.
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Re: zAzz's Jail [WIP]

Post by piWi. on Fri Nov 13, 2015 7:15 pm

Bugs

1] The doors in the toiletts are still deadly, i tested the entrace of the toiletts, that isnt, but you should check other doors. I guess deadly doors will removed so or so on -[IFwsI]- Jail.

pciture:

Rate

1] You made at the 2 spaces which are the red tiles at every a teleporter to the other one, why you did this? This makes the gate useless and it doesn't make sense.

picture:

picture:

2] You placed at every Trainings room a Ak47, if TS escape once they will directly get some good weapons for 3 player and so it seems like a freeday

i saw, only for CT, openable
picture:

3] You put Molotovs at your Freeday, at directly 4 of them. That is too much and you should change it to at the most 1 molotov cocktail. If TS get these, they are directly able to kill at least 2 CTs with them and thats a big unfair.

4] I rate you to put the Defuse kit to the first item space because i think it is a standard item which everyone should get without any extra way.

5] Most of rooms, TS arent able to open, i would change it so that only special rooms only cannot get opened by TS.

I like your Time Portal, it looks good.

EDIT:

6] The Matchday, hmm. It isnt a bad idea, but these given items are to powerful, this game mode will end in less than 60 seconds. Also the number of percentage is too high. Idk, but in 10 rounds, i guess, the matchday started 2 times.

picture:
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Re: zAzz's Jail [WIP]

Post by EpicBaron on Fri Nov 13, 2015 7:40 pm

Those red tiles were for easier map test,and so is that day with rpg is rigged for better testing (i think)
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Re: zAzz's Jail [WIP]

Post by zAzz on Fri Nov 13, 2015 7:55 pm

I added the red tiles for testing man, makes no sense in posting a map with them lol.

Training room can only be open by CTs

Warzone day, i will leave the weapons like that lol, more war, more fun Very Happy



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Re: zAzz's Jail [WIP]

Post by piWi. on Fri Nov 13, 2015 9:03 pm

Than the fight has nothing more to do whith skills or something like that. Also i want to add that the sense of TRASHs are that the CT team could put weapons in an area wher TS arent able to take them; so also change the Trigger_use only for CTs

Edit: No hate dude, i only want to give your usefull critic for your improvment.
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Re: zAzz's Jail [WIP]

Post by zAzz on Sat Nov 14, 2015 12:07 am

Okay, thx.

My progress until now:


What's new?:
Map Room.
Alot of new rooms.
Cell 4 Escape in progress.
2nd Bombspot
And more
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Re: zAzz's Jail [WIP]

Post by zAzz on Mon Nov 16, 2015 1:09 am

New Mapexport;
More rooms
And alot of new stuff
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Re: zAzz's Jail [WIP]

Post by piWi. on Mon Nov 16, 2015 1:17 am

Well, if you post the download link again, i will take a look on it. I rate you also to put enough space between the rooms where you get with a teleporter, that means all areas in the north, because if you don't perhaps Player are able to look in other rooms or at least hear steps and know so wheather there are any players. So perhaps... at all, i would test it with more player... (:
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Re: zAzz's Jail [WIP]

Post by zAzz on Tue Nov 17, 2015 3:40 am

Map room:


This is the camera sprite:


Like it?
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Re: zAzz's Jail [WIP]

Post by Inferno on Tue Nov 17, 2015 12:34 pm

The Map Room looks nice but it might be missing some obstacles and walls.
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Re: zAzz's Jail [WIP]

Post by DiZiO5 on Wed Nov 18, 2015 12:17 am

Nice camera.And nice map room
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Re: zAzz's Jail [WIP]

Post by alaa on Wed Nov 18, 2015 11:51 am

yh try to put some obstacles in the map room
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Re: zAzz's Jail [WIP]

Post by zAzz on Sun Nov 22, 2015 5:25 am

New Update:

Wrench Room:


NPC Room:


Cts Armory Update:


Secret Very Happy


Canteen Updated:


The Warzone Day!


Map Export:
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Re: zAzz's Jail [WIP]

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