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es_milkrun Map for the Escape server

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es_milkrun Map for the Escape server

Post by Se7en on Tue Sep 01, 2015 10:27 pm

Greetings!

Hello, since the map making contest I wanted to make a jail map, but I never did. So 2 days ago I felt bored so I messed around with the Map Editor and created something similar to cells in a jail, than I thought lets make a jail map! but it was too confusing and I ended up with this escape map, I was inspired by Escape del Virus K (boss, VIP, etc...) one of my favorite maps in FWS Escape.

Map Name: es_milkrun (Because why not)

Map Size: 100x100 (because of light engine limit)

Map Type: escape map (VIP+CT+T)

Credits: Me and the ones who created the files (gfx/sfx) that I found in my cs2d folder.

Screenshots: http://i.imgur.com/j6Kv3Wf.jpg (Will be updated once in a while)

Download Links:
1.0: Mediafire (Sorry for adf.ly thing I cant control it)
1.5: Mediafire
2.0: Mediafire

Please note that this map is in a very early build and some things might be bugged and removed, if Ill be lucky and the map will be accepted than I don't want these exact versions since they are very new!
When something is new there are testing to do -Se7en 2015

1 Question, I use a boss music sound effect that I found and I don't know who made it, if any of you know please tell me so I can ask him for permission.
This is the song: Click me!

Please note about the screenshot, the darkness will ONLY appear once the map is 100% completed, so if you hate darkness I just let you know it wont affect the game-play.

Credits:
Se7en
Lessfrog
Dartex
Lelu
Dimi
Brainless
Nighthawk
Everyone who joined vC | Deathrun
And everyone else that joined my personal server!


MAP DOWNLOAD AT: http://unrealsoftware.de/files_show.php?file=16691


Last edited by Se7en on Sun Jul 24, 2016 5:09 am; edited 22 times in total
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Re: es_milkrun Map for the Escape server

Post by DiZiO5 on Tue Sep 01, 2015 10:43 pm

Looks great Wink
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Re: es_milkrun Map for the Escape server

Post by Se7en on Wed Sep 02, 2015 5:00 am

Updated:
Fixed few known bugs
Fixed few "trolls" (like random teleports and such)
Removed unnecessary features
Added "protect the vip team!" sound from cs1.6
Added Boss talk from Half Life 1
Balanced the map a little

Map is still in "alpha" stage for me, If you want a download VERY VERY MUCH just ask me and ill give it to you.

(I deleted the thanks dizio5 comment because of double post)

Thanks DiZiO5!
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Re: es_milkrun Map for the Escape server

Post by alaa on Wed Sep 02, 2015 5:02 am

its good when we tested it... but the super troll was when we are near the teleport + wrench room xdddddddddddddddddddddd
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Re: es_milkrun Map for the Escape server

Post by Se7en on Wed Sep 02, 2015 5:07 am

alaa wrote:its good when we tested it... but the super troll was when we are near the teleport + wrench room xdddddddddddddddddddddd

Please give me more information, exactly where? what happened there?

Thanks for your report

Edit: Never mind I found it, and yes this is in the end of the map so I removed it.
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Re: es_milkrun Map for the Escape server

Post by alaa on Wed Sep 02, 2015 5:21 am

but its small... make it more bigger? 150x150 maybe?
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Re: es_milkrun Map for the Escape server

Post by Se7en on Wed Sep 02, 2015 5:35 am

Se7en wrote:
Map Size: 100x100 (because of light engine limit)

Light Engine will not work on a map larger than 100x100 and I want my map to have the Light Engine.
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Re: es_milkrun Map for the Escape server

Post by Se7en on Fri Sep 04, 2015 12:08 pm

A new day a new update, (not really)
New stuff you would probably see;
More sound effects
More realistic stuff
Traps (that wont kill you, stuff like MOVE>NPC)
Bug fixes
Intro sound effect
Dark theme on map end
Heavy armor on map end.

That's it (unless I forgot something)!

And of course I forgot that the map is more balanced and I updated the screenshots.

By balance I mean less things that can teleport you to "DEATH!!!!"
More NPCs for CT to slow them down.. etc..

By the way, MORE GUNS!!! EVERYONE LOVES GUNS!!! ... I only added AUG... not a big deal!
And to balance it I removed 2 m4a1 from the CT base and replaced them with Fames (thats how you spell it right? right? its that CT Galil or smth)

PLEASE NOTE!
I need help with a team to test the map since I'm 1 guy and I need 3.
If you want to help out in the map and be in the credits just add me in skype (se7enclan) and tell me in the request you wanted to help so ill accept Very Happy



Credits for testing:
Lessfrog
MEEEE!! DA COOKIE GUY!!
Lelu
Dartex
Random guy who wanted to visit
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Re: es_milkrun Map for the Escape server

Post by Se7en on Tue Sep 08, 2015 9:43 pm

Another update!
Fixed known bugs.
Fixed bug when Terrorist can reach the end a long time before Counter-Terrorists can.
Added boss (this time you don't fight it but run away)
Added a little bit more weapons / ammo / health related stuff for the Terrorist side.
And probably that's it.

It seems like a small update, it is but I also have school and right now I'm preparing to sleep and that's why some updates seem empty...

Thanks for testers again.
Want to be a tester? PM me!

Topic updates:
Updated Screenshot.
Updated Download.
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Re: es_milkrun Map for the Escape server

Post by Se7en on Sat Sep 19, 2015 11:49 pm

Update!

New tile set!
New boss laser!
Bug fixes!
New boss!
Map is a little more realistic!

Might look like nothing have been added but those small features add a lot!

Testers:
Nighthawk
Lessfrog
Me!!!
Mew~
Kirby
Brainless

Topic updates:
Updated screenshot
Updated Download!


Last edited by Se7en on Sun Sep 20, 2015 9:02 am; edited 1 time in total
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Re: es_milkrun Map for the Escape server

Post by xpress on Sat Sep 19, 2015 11:59 pm

100x100 lmao

Okay. 163x150 maybe?
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Re: es_milkrun Map for the Escape server

Post by Se7en on Sun Sep 20, 2015 12:00 am

xpress wrote:100x100 lmao

Okay. 163x150 maybe?

Se7en wrote:Map Size: 100x100 (because of light engine limit)

DC wrote:Unfortunately the light engine does not support maps larger than 100x100 tiles. I recommend to keep your maps smaller anyway - at least if you are intending to make regular multiplayer maps. Maps which are too large lead to a bad gameplay in most cases because you have to walk around too much before you spot enemies.
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Re: es_milkrun Map for the Escape server

Post by xpress on Sun Sep 20, 2015 12:07 am

light engine limit? what m8
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Re: es_milkrun Map for the Escape server

Post by alaa on Sun Sep 20, 2015 7:48 am

xpress wrote:light engine limit? what m8

DC wrote:Unfortunately the light engine does not support maps larger than 100x100 tiles. I recommend to keep your maps smaller anyway - at least if you are intending to make regular multiplayer maps. Maps which are too large lead to a bad gameplay in most cases because you have to walk around too much before you spot enemies.

Se7en wrote:
Testers:
Nighthawk
Lessfrog
Me!!!
Kirby
Brainless
sorry i forgot to come Embarassed Embarassed
but good thing that there was brainless and kirby and nighty to help u test the map.
but wait a min, did u forgot Mew~? she suggested u to remove the shakes, well that was nice idea btw.
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Re: es_milkrun Map for the Escape server

Post by Se7en on Sun Sep 20, 2015 9:04 am

Mew~ added thanks.
I might remove the light engine soon...
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Re: es_milkrun Map for the Escape server

Post by Se7en on Sun Nov 08, 2015 3:59 am

Version 3.0
http://i.imgur.com/9MgVsHO.png
Uploaded on unrealsoftware (probably final build)
http://www.unrealsoftware.de/files_show.php?file=16691

and sorry for posting on old topic but i had to send this message out
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Re: es_milkrun Map for the Escape server

Post by DeathCrab on Tue Jul 12, 2016 8:17 pm

I like it
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Re: es_milkrun Map for the Escape server

Post by Se7en on Tue Jul 12, 2016 8:42 pm

Thanks I still wonder if it will be added.

Anyways please ignore the unrealsoftware link because it is very outdated.
If you want to host it please tell me and I will give you the most up to date one.

Also I hope this isn't bad to post on this thread even though its like a few months old XD
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Re: es_milkrun Map for the Escape server

Post by security 123 on Tue Jul 12, 2016 8:55 pm

Good map Very Happy good luck.

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Re: es_milkrun Map for the Escape server

Post by EpicBaron on Tue Jul 12, 2016 8:58 pm



Is someone entering escape server?

as far as i remember this was quite a good map,not sure if escape server is even running now tho o.o
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Re: es_milkrun Map for the Escape server

Post by Se7en on Tue Jul 12, 2016 9:25 pm

It isn't very active because of the old maps that everyone played for like a billion times.
Anyways the map is completely finished (v6.0) and bug free (as far as I can tell)
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Re: es_milkrun Map for the Escape server

Post by Se7en on Sun Jul 24, 2016 5:17 am

Note:
24-12=12
12/7=1.7
Which means 2 weeks have not passed.

Update probably the last too!
Download in topic's description + more info
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Re: es_milkrun Map for the Escape server

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