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Super Hero Reborn

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Re: Super Hero Reborn

Post by DiZiO5 on Tue Jul 21, 2015 8:04 pm

i want ramdom modes.
For example: "OMG LAZUR" "WANNA BUILD A SNOWMAN" (Modes of Doghouse)

Heavy Weapons to levels very high (Minigun,RPG,rocket launcher,granade launcher,molotov,machete,etc...)

engineer: Build Triple turrets (levels high) Build Double turrets (20-50) and the normal turret.
Dracula:Hp per kill (only claw)
Invisible man: Stealth suit + chainsaw

yashukiller wrote:Missions
Good idea,randoms missions every day.
For example:Kill a enemy with awp,capture the flag and win,kill 10 man withoug die.


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Re: Super Hero Reborn

Post by DiZiO5 on Tue Jul 21, 2015 8:05 pm

DiZiO5 wrote:i want ramdom modes.
For example: "OMG LAZUR" "WANNA BUILD A SNOWMAN" (Modes of Doghouse) i want mode:Gun game (randoms guns and armors) (not laser or green armor)

Heavy Weapons to levels very high (Minigun,RPG,rocket launcher,granade launcher,molotov,machete,etc...)

engineer: Build Triple turrets (levels high) Build Double turrets (20-50) and the normal turret.
Dracula:Hp per kill (only claw)
Invisible man: Stealth suit + chainsaw

Optional:Hats for all
yashukiller wrote:Missions
Good idea,randoms missions every day.
For example:Kill a enemy with awp,capture the flag and win,kill 10 man withoug die.


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Re: Super Hero Reborn

Post by simarikano on Tue Jul 21, 2015 8:21 pm

DiZiO5 wrote:
DiZiO5 wrote:i want ramdom modes.
For example: "OMG LAZUR" "WANNA BUILD A SNOWMAN" (Modes of Doghouse) i want mode:Gun game (randoms guns and armors) (not laser or green armor)

Heavy Weapons to levels very high (Minigun,RPG,rocket launcher,granade launcher,molotov,machete,etc...)

engineer: Build Triple turrets (levels high) Build Double turrets (20-50) and the normal turret.
Dracula:Hp per kill (only claw)
Invisible man: Stealth suit + chainsaw

Optional:Hats for all
yashukiller wrote:Missions
Good idea,randoms missions every day.
For example:Kill a enemy with awp,capture the flag and win,kill 10 man withoug die.


The double post is real
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Re: Super Hero Reborn

Post by gamu5 on Tue Jul 21, 2015 8:53 pm

DiZiO5 wrote:
DiZiO5 wrote:i want ramdom modes.
For example: "OMG LAZUR" "WANNA BUILD A SNOWMAN" (Modes of Doghouse) i want mode:Gun game (randoms guns and armors) (not laser or green armor)

Heavy Weapons to levels very high (Minigun,RPG,rocket launcher,granade launcher,molotov,machete,etc...)

engineer: Build Triple turrets (levels high) Build Double turrets (20-50) and the normal turret.
Dracula:Hp per kill (only claw)
Invisible man: Stealth suit + chainsaw

Optional:Hats for all
yashukiller wrote:Missions
Good idea,randoms missions every day.
For example:Kill a enemy with awp,capture the flag and win,kill 10 man withoug die.


x2 is stronk in this 1
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Re: Super Hero Reborn

Post by _Yank on Tue Jul 21, 2015 11:33 pm

DiZiO5: The server will be running the team deathmatch gamemode so, no support for random rounds. Also, I want innovate without ruining super hero classic gameplay. About the missions thingy, it sounds interesting, will think about it.
And about free hats, there will be a system where players with level 40 or higher can have their own cape (and customize it!). So it would work like cosmetics (hats).
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Re: Super Hero Reborn

Post by Mew~ on Tue Jul 21, 2015 11:43 pm

_Yank wrote:players with level 40 or higher can have their own cape
so you mean 40 is a high level that it's being rewarded? i think it would be better if it was for the max level or 10~ level around max. although i dont remember how many levels there were.
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Re: Super Hero Reborn

Post by DiZiO5 on Wed Jul 22, 2015 12:51 am

Sorry for doble post guys,i pressed in edit :/
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Re: Super Hero Reborn

Post by _Yank on Wed Jul 22, 2015 2:00 am

@Mew: There will be no max level but players will stop gaining points after they've reached level 105.

40 is the level required to unlock the last class so why not ? I mean, the cape system doesn't offer any gameplay advantages, it just gives the player some beauty (just like hats).
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Re: Super Hero Reborn

Post by DiZiO5 on Wed Jul 22, 2015 2:34 am

_Yank wrote:And about free hats, there will be a system where players with level 40 or higher can have their own cape (and customize it!). So it would work like cosmetics (hats).
custom hat? nah,the people can put offensive hats like PEN*S,Insults and put a photo than deals all the screen.
i prefer the hats of Fws servers.
if you want to do the "custom hats" idea,first the people must show the hat to mods and they will say yes or no.
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Re: Super Hero Reborn

Post by _Yank on Wed Jul 22, 2015 6:42 pm

DiZiO, the cape system wont be that advanced lol. The player will be able to only change its color and add some itens on it.
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Re: Super Hero Reborn

Post by gamu5 on Wed Jul 22, 2015 7:28 pm

_Yank wrote:DiZiO, the cape system wont be that advanced lol. The player will be able to only change its color and add some itens on it.
VisualLua, or just say input of rgb?
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Re: Super Hero Reborn

Post by _Yank on Wed Jul 22, 2015 10:01 pm

Neither. VisualLua is not much well coded (in my opinion) and unstable (due to CS2D limitations and bugs). RGB Input is too much uncommon and "uncomfortable".

I will be using CS2D default menu system (on a dynamic way). Or maybe will write my own visual lua.
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Re: Super Hero Reborn

Post by DiZiO5 on Wed Jul 22, 2015 10:03 pm

_Yank wrote:DiZiO, the cape system wont be that advanced lol. The player will be able to only change its color and add some itens on it.
No man,im talking about than the people sends a hat to a mod/admin in PM,and the mod are going to say yes or no.
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Re: Super Hero Reborn

Post by _Yank on Wed Jul 22, 2015 10:11 pm

And why would they do that if they can "create" their own cape ingame ?
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Re: Super Hero Reborn

Post by gamu5 on Wed Jul 22, 2015 11:01 pm

Write your own visual lua. It's better than to deal with some bugs hardcoded into engim3m3's mind, which are then transfered to his script.
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Re: Super Hero Reborn

Post by _Yank on Wed Jul 22, 2015 11:10 pm

I think there's no need for a visual lua. Will probably stick to CS2D menus.
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Re: Super Hero Reborn

Post by _Yank on Mon Aug 17, 2015 2:36 pm

So I went in vacations for 1 week, returned yesterday.
The script is already ready (although it may have some errors or needs some changes as it stills beta). 

The new big features (capes, new HUD and Rogue hero) aren't included yet, I may release them in a couple of days.
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Re: Super Hero Reborn

Post by _Yank on Sun Dec 06, 2015 11:05 pm

^ or months hihhihihihihihihi
Well I'm about to start developing the new HUD, any suggestions for it ?
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Re: Super Hero Reborn

Post by Nighthawk on Mon Dec 07, 2015 6:13 pm

-[IFwsI]- Superhero Reborn (151.80.45.124:40001) is now online!
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Re: Super Hero Reborn

Post by Se7en on Mon Dec 07, 2015 7:23 pm

my last play is 2013 at least
ill start playing soon if any players
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Re: Super Hero Reborn

Post by _Yank on Mon Dec 07, 2015 9:22 pm

I can't see the server
BTW can you get me my FTP account back ?
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Re: Super Hero Reborn

Post by Se7en on Mon Dec 07, 2015 9:46 pm

I cant see it either
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Re: Super Hero Reborn

Post by R3b3lli0n on Fri Dec 11, 2015 2:35 am

I like this server...i was on the test server and i was wanting to become a mod or VIP for i.
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Re: Super Hero Reborn

Post by _Yank on Fri Feb 05, 2016 9:45 pm

Is this server still alive ?
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Re: Super Hero Reborn

Post by Nighthawk on Fri Feb 05, 2016 11:44 pm

Soon
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Re: Super Hero Reborn

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