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Fun Hall :D

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Re: Fun Hall :D

Post by Rhyno on Wed Jun 03, 2015 8:17 pm

Random+/RNG Hell


  • Random as f*ck.
  • Randomized Health
  • Randomized Speed
  • Randomized Spawnpoint
  • Randomized Weapons
  • Randomized Armor
  • Randomized Utility (Satchel Charges, Grenades, Nightvision, etc.)
  • Chaos intensifies
    It's a little bit inspired of Nighthawk's "Random" Event, but it's even more random

Rambo Mode


  • Everyone starts with more health (~130HP)
  • Everyone is slightly faster
  • Everyone carries a M249, AK-47 and maybe a RPG.

Does Damage even matter anymore?


  • Randomizes the damage factor (~0.01-100)
  • Gives everyone their usual weapons (TT=AK-47, GL17) (CT=M4A1, USP)

The crispy sounds of burning flesh are wonderful


  • Everyone is equipped with Flamethrower, Machete and Molotov Cocktail

Zambehs! No!


  • Everyone is infected with a deadly virus
  • Everyone starts with MP5, Deagle, Light Armor and Chainsaw
  • As the round goes on you'll lose life points (2HP per second)
  • If someone dies from another guy or from the virus his body turns into a zombie, headcrab or a vortigaunt(NPC)

Against the military force!


  • Soldiers are spawned across the map
  • Everyone starts with their usual equip


i got bored, send halp.
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Re: Fun Hall :D

Post by gamu5 on Wed Jun 03, 2015 8:39 pm

Rhyno wrote:

Random+/RNG Hell






  • Random as f*ck.
  • Randomized Health
  • Randomized Speed
  • Randomized Spawnpoint
  • Randomized Weapons
  • Randomized Armor
  • Randomized Utility (Satchel Charges, Grenades, Nightvision, etc.)
  • Chaos intensifies
    It's a little bit inspired of Nighthawk's "Random" Event, but it's even more random

Rambo Mode






  • Everyone starts with more health (~130HP)
  • Everyone is slightly faster
  • Everyone carries a M249, AK-47 and maybe a RPG.

Does Damage even matter anymore?






  • Randomizes the damage factor (~0.01-100)
  • Gives everyone their usual weapons (TT=AK-47, GL17) (CT=M4A1, USP)

The crispy sounds of burning flesh are wonderful






  • Everyone is equipped with Flamethrower, Machete and Molotov Cocktail

Zambehs! No!






  • Everyone is infected with a deadly virus
  • Everyone starts with MP5, Deagle, Light Armor and Chainsaw
  • As the round goes on you'll lose life points (2HP per second)
  • If someone dies from another guy or from the virus his body turns into a zombie, headcrab or a vortigaunt(NPC)

Against the military force!






  • Soldiers are spawned across the map
  • Everyone starts with their usual equip


i got bored, send halp.
RNG, Rambo and Millitary shall be added.
Others exist.
Nighthawk wrote:b]Time Flux[/b]
Players get weapons of your choice, however, players will have their speeds change at different intervals. Within 3 seconds, a player will speedmod between speeds of being almost frozen to really fast. Basically, the speed keeps incrementing and decrementing as the user walks. So players will have to take an advantage of that and develop a strategy to use it perfectly. Players should be equiped with a 50% armour to be able to perfect their strategies.

e.g player moves 1 tile = increment in speed. Player keeps moving and speed keeps incrementing, once speed reaches max, the inverse happens and now once the player moves, speed decrements and when it reaches min, vice versa.

Kill Zone
Players are frozen and spawned next to each other(few tiles away) in an open area so every player is within every other player's range with an AWP. gg for fastest one to scope.


Portal Frenzy
The whole map is spawned with portals (of even numbers; blue and orange. Every single walkable tile) and players have to go through each portal to get to their enemies and kill them.

Dark as f**k.
The whole map is overlayed with a black sprite, players can't see sh*t. There are only 2 nightvisions at a specific place in the map. The players have to find the nightvisions which will have them see through the black overlayed sprite in order to find and kill the other players.


What the f**k is even going on?!
Spawn every projectile/weapon/npc you've got with disco lights and some 70's music playing in the background.
Dark as f**k
and
Time flux

Imma go script these events. thx
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Re: Fun Hall :D

Post by Dimi on Thu Jun 04, 2015 8:58 am

Future fight:
Players are spawned with speed 20, health 150, super armor, portal gun and claw.
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Re: Fun Hall :D

Post by gamu5 on Thu Jun 04, 2015 9:15 am

Dimi wrote:Future fight:
Players are spawned with speed 20, health 150, super armor, portal gun and claw.
Sorreh, but this one would be boring.
I mean, dudes with super armor beating the sh*t out of others with claw. I think that that one exists.
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Re: Fun Hall :D

Post by Riplecs on Thu Jun 04, 2015 6:24 pm

Invisibil

Arm everybody with stealth armor, machete and chainsaw.
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Re: Fun Hall :D

Post by gamu5 on Thu Jun 04, 2015 6:39 pm

Riplecs wrote:Invisibil

Arm everybody with stealth armor, machete and chainsaw.
Been there, done that.
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Re: Fun Hall :D

Post by Dimi on Fri Jun 05, 2015 8:53 am

Bomberman round
Every player is spawned only with the knife, 100 hp and no armor and they're forced to plant bombs by pressing E to kill each other.
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Re: Fun Hall :D

Post by gamu5 on Fri Jun 05, 2015 9:37 am

Dimi wrote:Bomberman round
Every player is spawned only with the knife, 100 hp and no armor and they're forced to plant bombs by pressing E to kill each other.
Accepted!
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Re: Fun Hall :D

Post by Nighthawk on Fri Jun 05, 2015 10:32 am

Hide & Go Seek

Based on the ritual story; a player is chosen to be the hider where every other player becomes a seeker (spirit) with a stealth. The hider gets perks like being able to wear a stealth suit for a few precious seconds or be able to spawn a pentagram around him which will insta-kill any seekers within the radius.
Could be 2 players being hiders as well.
The map would also be 'dark'.

The Hunger Games
Players are spawned with melee weapons with their health decrementing by 5 per second. They're required to kill other players in order to keep their health from negating and them ending up dying.
1 kill should give around 50-75hp with a 3-5hp decay rate per second.
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Re: Fun Hall :D

Post by simarikano on Fri Jun 05, 2015 10:54 am

Nighthawk wrote:Hide & Go Seek

Based on the ritual story; a player is chosen to be the hider where every other player becomes a seeker (spirit) with a stealth. The hider gets perks like being able to wear a stealth suit for a few precious seconds or be able to spawn a pentagram around him which will insta-kill any seekers within the radius.
Could be 2 players being hiders as well.
The map would also be 'dark'.

The Hunger Games
Players are spawned with melee weapons with their health decrementing by 5 per second. They're required to kill other players in order to keep their health from negating and them ending up dying.
1 kill should give around 50-75hp with a 3-5hp decay rate per second.

I like the hunger games idea but i feel like hide and go seek won't really work on this map
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Re: Fun Hall :D

Post by gamu5 on Fri Jun 05, 2015 10:57 am

Nighthawk wrote:Hide & Go Seek

Based on the ritual story; a player is chosen to be the hider where every other player becomes a seeker (spirit) with a stealth. The hider gets perks like being able to wear a stealth suit for a few precious seconds or be able to spawn a pentagram around him which will insta-kill any seekers within the radius.
Could be 2 players being hiders as well.
The map would also be 'dark'.

The Hunger Games
Players are spawned with melee weapons with their health decrementing by 5 per second. They're required to kill other players in order to keep their health from negating and them ending up dying.
1 kill should give around 50-75hp with a 3-5hp decay rate per second.
The Hunger Games will be added.
Hide & Go Seek is a great idea, but map is not adequate for that type of gameplay.
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Re: Fun Hall :D

Post by Riplecs on Fri Jun 05, 2015 1:36 pm

simarikano wrote:If you still need ideas here:
Ghosts
All players speedmod +100%, stealth suit, machete and fog of war enabled.
P.S sorry for reviving old topic
THOS MY IDEA
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Re: Fun Hall :D

Post by simarikano on Fri Jun 05, 2015 1:43 pm

Riplecs wrote:
simarikano wrote:If you still need ideas here:
Ghosts
All players speedmod +100%, stealth suit, machete and fog of war enabled.
P.S sorry for reviving old topic
THOS MY IDEA

Sry m8 ;-;
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Re: Fun Hall :D

Post by gamu5 on Fri Jun 05, 2015 1:50 pm

Riplecs wrote:
simarikano wrote:If you still need ideas here:
Ghosts
All players speedmod +100%, stealth suit, machete and fog of war enabled.
P.S sorry for reviving old topic
THOS MY IDEA
Simarikano got it first.
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Re: Fun Hall :D

Post by Riplecs on Fri Jun 05, 2015 2:07 pm

Invisibil is teh same, look page 2
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Re: Fun Hall :D

Post by simarikano on Fri Jun 05, 2015 2:12 pm

Riplecs wrote:Invisibil is teh same, look page 2

Well gamu is right, i was first, my post is above yours
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Re: Fun Hall :D

Post by Riplecs on Fri Jun 05, 2015 7:27 pm

Nvm, im blind.
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Re: Fun Hall :D

Post by Ring-A-Ding / ParaBolt on Sat Jun 20, 2015 8:00 pm

I've made the Dodge the Projectiles thingy as a map long before 2014.. it was called he_laser... Sadly it was deleted in 2014 along with many other maps cuz of the USGN fallout lol.

Invisibility + Machete + Speed.
Molotov + Speed
RPG+NoReload+Speed
Rebounding Laser+Super Armor
Spawn in an extremely small area with Air Strikes...
Portal Gun + Laser Mine + Mine
Invisibility+FlameThrower

I know, I like fast paced rounds :/
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Re: Fun Hall :D

Post by gamu5 on Sun Jun 21, 2015 1:51 am

Ring-A-Ding / ParaBolt wrote:I've made the Dodge the Projectiles thingy as a map long before 2014.. it was called he_laser... Sadly it was deleted in 2014 along with many other maps cuz of the USGN fallout lol.

Invisibility + Machete + Speed.
Molotov + Speed
RPG+NoReload+Speed
Rebounding Laser+Super Armor
Spawn in an extremely small area with Air Strikes...
Portal Gun + Laser Mine + Mine
Invisibility+FlameThrower

I know, I like fast paced rounds :/
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Re: Fun Hall :D

Post by yashukiller on Sat Jul 04, 2015 8:50 pm

Laser mod for 1 round . Laser will deflect from walls . Can u make map bigger?

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Re: Fun Hall :D

Post by gamu5 on Sun Jul 05, 2015 9:33 am

yashukiller wrote:Laser mod for 1 round . Laser will deflect from walls . Can u make map bigger?
That event would take much time to make.
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Re: Fun Hall :D

Post by Nighthawk on Sun Jul 05, 2015 12:14 pm

gamu5 wrote:
yashukiller wrote:Laser mod for 1 round . Laser will deflect from walls . Can u make map bigger?
That event would take much time to make.
Not really, theres a script for it.
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Re: Fun Hall :D

Post by gamu5 on Sun Jul 05, 2015 1:44 pm

Nighthawk wrote:
gamu5 wrote:
yashukiller wrote:Laser mod for 1 round . Laser will deflect from walls . Can u make map bigger?
That event would take much time to make.
Not really, theres a script for it.
wouldn't it be stealing?
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Re: Fun Hall :D

Post by EsSe on Sun Jul 05, 2015 1:55 pm

From DmG servers where dimi and I used 2 plei
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Re: Fun Hall :D

Post by Dimi on Sun Jul 05, 2015 4:19 pm

gamu5 wrote:wouldn't it be stealing?
Actually no bcz it's an old script. Torque used it too on his laser server. I don't know if a script like this is uploaded on US.de.
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Re: Fun Hall :D

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