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-[IFwsI]- Doghouse Discussion/Dev Update Thread

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Mon Aug 10, 2015 9:05 am

XP/XPC for bomb diffuse/explode have been added.
The issue with spawning all the weapons at once is that the weapon's GFXs doesn't show up, but you can walk over an invisible weapon and pick it up then it'll show. For now, until I round out the next patch, this method will be used.

I'm aware of the 2 weapons loading when you hit round 50 then go back to round 1. Due to weapon GFX issue, there's a timer which loads the weapons. Because of this timer when you suddenly restart a round, it loads the weapons twice due to the timer being triggered twice. I'll look into this and find a convenient method. Do not worry, I get that the older method was more better and I'll find a suitable method as that one.


Update: Round bugs + Double weapon spawn issues have been resolved.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Mew~ on Fri Aug 14, 2015 4:18 am

suggestionerinos
Level rewards like
-Hit level 5 gain 5000 xpc
-Hit level 10 gain 10000 xpc etc
These might be higher numbers since you mentioned that market items are gonna be expensive af :c

Being able to send less than 500 xpc but higher than 100 xpc o.o

The Wall in FN Spawn item in market letting the player to live longer in spawn points. 10/10 would buy.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Fri Aug 14, 2015 1:20 pm

Mew~ wrote:The Wall in FN Spawn item in market letting the player to live longer in spawn points. 10/10 would buy.
damn you. ;0

That level gain xpc is a noice idea, I'll see into adding it. I may reduce the prices of the market items. o.o
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Wed Sep 02, 2015 5:49 pm

Update[September 2, 2015]:
Here's the changelog for the next patch.

[Added] Market/Inventory*
[Added] Events*
[Changed] Increased Max Streak Level to 7
[Changed] User Save file type changed. **
[Changed] Max XPC Send increased to 500000

* Here's how effect items you buy work. All the items are divided into these categories:
1. "seffect"
2. "meffect"
3. "item"
4. "hat"

1. "seffect" or "Single Effect" is a market object which could be a user attribute. It has an effect which either works when you're hit/dead/hit someone or when you spray. It can also come with hats and wearables. You can only apply one seffect at a time.

2. "meffect" or "Multiple Effect" is the same as "seffect", the only difference is that you can apply multiple of "meffect" at a time.

3. "item" may be player boosts, or helpful weapons. Like defuse kits. You can apply multiple of these.

4. "hat", are hats. Without any effects whatsoever. You can only apply one "hat" at a time.


*The current events have been modified and events such as "SLIDE/WEEEEEEE!11111111!!!" has been removed.

Technical:
**There has been a slight modification/addition to the user save types to add the active inventory items, the items you've applied from your inventory. When you join after the update, you should get a little notification that your user file type has been converted/updated to the new version.
Something like this:
Spoiler:

Oh and lastly, this is something that would not happen, but just incase something like this happens:
Spoiler:
Then remember to report it at the forums and we'll fix your save type with the latest backup!
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Mon Sep 14, 2015 1:33 pm

The script has been updated as per my previous post.
This is beta. I haven't worked on the script for a while so I don't remember what the bugs were, therefore I may have forgot to fix some.
So please report any bugs here.

I've added a few market items for now to test the lag thresholds and so on.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Ring-A-Ding / ParaBolt on Mon Sep 14, 2015 3:18 pm

Nighthawk wrote:The script has been updated as per my previous post.
This is beta. I haven't worked on the script for a while so I don't remember what the bugs were, therefore I may have forgot to fix some.
So please report any bugs here.

I've added a few market items for now to test the lag thresholds and so on.

You wanted me to come test something on a server called Nighthawk's Lab but I couldn't find it in my server list, sorry.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Tue Sep 15, 2015 10:47 am

Ring-A-Ding / ParaBolt wrote:
Nighthawk wrote:The script has been updated as per my previous post.
This is beta. I haven't worked on the script for a while so I don't remember what the bugs were, therefore I may have forgot to fix some.
So please report any bugs here.

I've added a few market items for now to test the lag thresholds and so on.

You wanted me to come test something on a server called Nighthawk's Lab but I couldn't find it in my server list, sorry.
Ah, no issues. Bunny helped me out. ;0
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by tonton Ed on Tue Sep 15, 2015 2:11 pm

hey I report a bug :
in the fun rounds(laser/knife) if you spawn after the startround, you spawn like normaly with the basic pistols

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Tue Sep 15, 2015 2:33 pm

tonton Ed wrote:hey I report a bug :
in the fun rounds(laser/knife) if you spawn after the startround, you spawn like normaly with the basic pistols
It should be fixed now, thanks for the report.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Guest on Wed Sep 16, 2015 12:33 pm

The round after event ended you haven't got guns, only knife.

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Soushiant.iR on Wed Sep 16, 2015 9:13 pm

Neat job, really.

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by xpress on Wed Sep 16, 2015 9:34 pm

nice to see fog of war fixed Wink
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by DiZiO5 on Thu Sep 17, 2015 12:16 am

I L❤️ve the news effects and hats,Nice Work! Very Happy
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Thu Sep 17, 2015 8:05 am

Thank you, there's more to come. o.o
@bunny, Yep, found that out. Should be fixed now. Thanks for the report.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by xpress on Fri Sep 18, 2015 5:35 pm

188 rounds
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Mew~ on Mon Sep 21, 2015 2:55 pm

on events without weapons right now if a player reconnects when the event starts they start with pistols and have advantage of that, i saw a player doing it today. also people sometimes still have gas masks on oblivion events i dont know if that's fair, seems like fair but just letting you know.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Inferno on Mon Sep 21, 2015 3:46 pm

That's exactly what happened in the Dog-e-House event. I joined when the round already started and it didn't strip my pistol when I spawnned because it only does so in the start I think.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Tue Sep 22, 2015 7:33 pm

Update!

[Fixed] Event Bugs
[Fixed] Weapon strips after events
[Fixed] Spawn on Event Equips (when you spawned during an event and didnt get the event galore)
[Added] Laser & Snowball back.

Remember to be awesome and report any bugs you find here! (:
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Ring-A-Ding / ParaBolt on Wed Sep 23, 2015 6:53 am

Oh nice the snowball event; I have won many-a-time in that. Cuz I run away lots xD.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Wed Sep 23, 2015 6:36 pm

Update! [23/9/15]

[Fixed] Another event bug
[Added] 16 MORE DOGE HATS! (WILL BE AVAILABLE IN THE MARKET)

Remember to be awesome and report any bugs you find here! (:
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by DiZiO5 on Wed Sep 23, 2015 11:54 pm

[BUG]: No weapons respawn after a Event.

Edit,i will specify more: I'm not talking about enter in game after a event.I mean,when a event end and other round start,the weapons don't respawn. (in the respawn zone)
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Thu Sep 24, 2015 1:22 am

DiZiO5 wrote:[BUG]: No weapons respawn after a Event.

Edit,i will specify more: I'm not talking about enter in game after a event.I mean,when a event end and other round start,the weapons don't respawn. (in the respawn zone)
This is weird because I already fixed this issue and stress tested the event script. I'll have a look into it again. o.O
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Night[Martin] on Thu Sep 24, 2015 7:45 am

Screen 1:

Screen 2:

Screen 3:

The server didn't restart after round 50. An event started in round 51, same in round 52..
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by xpress on Thu Sep 24, 2015 5:13 pm

wanna build a snowman? :3 loses snowballs
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Thu Sep 24, 2015 5:21 pm

Night[Martin] wrote:
Screen 1:

Screen 2:

Screen 3:

The server didn't restart after round 50. An event started in round 51, same in round 52..
Ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh. I see why now. O.O

Thank you for the reports, Night[Martin] & xpress. Will fix these ASAP. o.o



Update: Both issues have been resolved.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

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