-[IFwsI]-
You need an account to view all sections/topics

-[IFwsI]- Doghouse Discussion/Dev Update Thread

Page 3 of 10 Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next

View previous topic View next topic Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sat Sep 20, 2014 7:53 pm

Currently the server is being supervised by me, lubo, misho & woody (only mods I know there). People can apply for moderation in the applications forum i believe.
avatar
Nighthawk
-[IFwsI]- Co-Leader
-[IFwsI]- Co-Leader

Gender : Male Posts : 2424
Points : 2900
Join date : 2014-01-02
Age : 18
Location : Outside The Gates Of Your Mind

View user profile http://bit.ly/irfandahir

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Soushiant.iR on Sat Sep 20, 2014 11:12 pm

We need a dogehouse map with dedicated scripts.

_________________
memes
avatar
Soushiant.iR
Moderator
Moderator

Gender : Male Posts : 1266
Points : 1419
Join date : 2011-12-21
Age : 19
Location : Earthend

View user profile http://project-extract.site50.net/Download/gui.html

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by _Yank on Sun Sep 21, 2014 12:01 am

Soushiant.iR wrote:We need a dogehouse map with dedicated scripts.
I really don't know, I'm pretty sure that there were already a script like doghouse map. What makes the mode unique is that everything is made within the map editor.
avatar
_Yank
Site user
Site user

Gender : Male Posts : 394
Points : 654
Join date : 2012-06-01
Age : 17
Location : Under your bed

View user profile http://ares2d.tk

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Soushiant.iR on Sun Sep 21, 2014 1:31 pm

Soushiant.iR wrote:We need a dogehouse map with dedicated scripts.

_________________
memes
avatar
Soushiant.iR
Moderator
Moderator

Gender : Male Posts : 1266
Points : 1419
Join date : 2011-12-21
Age : 19
Location : Earthend

View user profile http://project-extract.site50.net/Download/gui.html

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sun Sep 21, 2014 5:41 pm

We do have a dogehouse script, but as CkelviN said.

ANYHOW.

C:
As for the pings, i insta took the screenshot when I joined so o.O
avatar
Nighthawk
-[IFwsI]- Co-Leader
-[IFwsI]- Co-Leader

Gender : Male Posts : 2424
Points : 2900
Join date : 2014-01-02
Age : 18
Location : Outside The Gates Of Your Mind

View user profile http://bit.ly/irfandahir

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by _Yank on Sun Sep 21, 2014 7:51 pm

.Mikasa*~ wrote:We do have a dogehouse script, but as CkelviN said.

ANYHOW.

C:
As for the pings, i insta took the screenshot when I joined so o.O
O.O I better get my ass there or I'm gonna loose my veri good rank (arround 200)!
avatar
_Yank
Site user
Site user

Gender : Male Posts : 394
Points : 654
Join date : 2012-06-01
Age : 17
Location : Under your bed

View user profile http://ares2d.tk

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Soushiant.iR on Sun Sep 21, 2014 8:41 pm

Update server's info -F1-

ps. dog(E)house -> an event (something like -freeday- in da jail server)

_________________
memes
avatar
Soushiant.iR
Moderator
Moderator

Gender : Male Posts : 1266
Points : 1419
Join date : 2011-12-21
Age : 19
Location : Earthend

View user profile http://project-extract.site50.net/Download/gui.html

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by lubo on Sun Sep 21, 2014 10:13 pm

Soushiant.iR wrote:Update server's info -F1-

ps. dog(E)house -> an event (something like -freeday- in da jail server)

Yeah I was thinking about ''speed day'' give everyone +20 speed.
But the idea is still in progress.

lubo
Map Maker
Map Maker

Gender : Male Posts : 1415
Points : 3395
Join date : 2011-08-26
Age : 21

View user profile

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Soushiant.iR on Mon Dec 15, 2014 5:24 pm

[UPDATE] There's a soon-to-be-added command or just extension which balances the team by their players. It'd be both accessible through say commands (!balance) and server's side.

Especially for nig:
-- teamautobalance.lua , line 93 , replace this code
if n >= 1 and launchCode ~= 'hax' then
hc.info(p, "You can't join that team right now.")
return 1
end

-- functions.lua , add this part of code
function balance()
launchCode = 'hax'
playersTable = mergeTables(player(0, "team1"), player(0, "team2"))
sortedPlayersTable = sortPlayers(playersTable)
scores = getScore(playersTable)
for i = 1, #sortedPlayersTable do
if mod(sortedPlayersTable[i], 2) == 1 then
parse('makect '.. i)
else
parse('maket '.. i)
end
end
launchCode = ''
end

function sortPlayers(array)
b = getScore(array)
local final_array = {}
local c = 0
for i = 1, #b do
final_array[i] = i
end

for i = 1, #b - 1 do
for j = 1, #b - i do
if b[j] > b[j + 1] then
final_array[j] = j + 1
final_array[j + 1] = j
end
end
end
for i = 1, #final_array do
parse('msg '.. i .. ' ' .. final_array[i])
end
return final_array
end

-- Ze formula
function getScore(array)
local playerScore = {}
for _, id in pairs(array) do
-- ze mighty formula V V
-- HEIL
playerScore[id] = (math.sqrt((player(id, 'score') + 1))*(returnTeamScore(id))) / ((math.pow((player(id, 'deaths') + 1), (1/2))))
end
return playerScore
end

-- Merge Table1 and Table2
function mergeTables(table1, table2)
local loacl_array = {}
for i = 1, #table1, 1 do
loacl_array[i] = table1[i]
end
for i = 1, #table2, 1 do
loacl_array[#table1 + i] = table2[i]
end
return loacl_array
end

-- Residue calculator e.g. mod(10, 3) == 1, mod(12, 3) == 0
function mod(i, j)
return (i - (math.floor(i / j) * j))
end

-- Returns ze victories of a player
function returnTeamScore(id)
if player(id, 'team') == 1 then
return (game('score_t') + 1)
else if player(id, 'team') == 2 then
return (game('score_ct') + 1)
end
end
end



-- moderation.lua , inside function hc.moderation.init() , add
hc.add_say_command("balance", hc.moderation.balance_say_command, hc.MODERATOR2, "", "Balances the teams", true)

-- moderation.lua , right below function hc.moderation.init() , add
function hc.moderation.balance_say_command(p)
balance()
end

ps. Every single thing you can see here is licensed so don't even try


Last edited by Soushiant.iR on Mon Dec 15, 2014 6:03 pm; edited 1 time in total (Reason for editing : little bit of edit)

_________________
memes
avatar
Soushiant.iR
Moderator
Moderator

Gender : Male Posts : 1266
Points : 1419
Join date : 2011-12-21
Age : 19
Location : Earthend

View user profile http://project-extract.site50.net/Download/gui.html

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Rhyno on Mon Dec 15, 2014 5:52 pm

Nice addition, Soushiant. I also noticed the awesome MLG callouts in your script. ( ͡° ͜ʖ ͡°),
avatar
Rhyno
Site user
Site user

Gender : Male Posts : 678
Points : 777
Join date : 2014-03-26
Age : 17
Location : In your mind.

View user profile

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sun Dec 21, 2014 9:23 pm

Soushiant.iR wrote:[UPDATE] There's a soon-to-be-added command or just extension which balances the team by their players. It'd be both accessible through say commands (!balance) and server's side.

Especially for nig:
-- teamautobalance.lua , line 93 , replace this code
if n >= 1 and launchCode ~= 'hax' then
  hc.info(p, "You can't join that team right now.")
  return 1
end

-- functions.lua , add this part of code
function balance()
  launchCode = 'hax'
  playersTable = mergeTables(player(0, "team1"), player(0, "team2"))
  sortedPlayersTable = sortPlayers(playersTable)
  scores = getScore(playersTable)
  for i = 1, #sortedPlayersTable do
      if mod(sortedPlayersTable[i], 2) == 1 then
          parse('makect '.. i)
      else
          parse('maket '.. i)
      end
  end
  launchCode = ''
end

function sortPlayers(array)
  b = getScore(array)
  local final_array = {}
  local c = 0
  for i = 1, #b do
      final_array[i] = i
  end
 
  for i = 1, #b - 1 do
      for j = 1, #b - i do
          if b[j] > b[j + 1] then
              final_array[j] = j + 1
              final_array[j + 1] = j
          end
      end
  end
  for i = 1, #final_array do
      parse('msg '.. i .. ' ' .. final_array[i])
  end
  return final_array
end

-- Ze formula
function getScore(array)
  local playerScore = {}
  for _, id in pairs(array) do
      -- ze mighty formula V V
      -- HEIL
      playerScore[id] = (math.sqrt((player(id, 'score') + 1))*(returnTeamScore(id))) / ((math.pow((player(id, 'deaths') + 1), (1/2))))
  end
  return playerScore
end

-- Merge Table1 and Table2
function mergeTables(table1, table2)
  local loacl_array = {}
  for i = 1, #table1, 1 do
      loacl_array[i] = table1[i]
  end
  for i = 1, #table2, 1 do
      loacl_array[#table1 + i] = table2[i]
  end
  return loacl_array
end

-- Residue calculator e.g. mod(10, 3) == 1, mod(12, 3) == 0
function mod(i, j)
  return (i - (math.floor(i / j) * j))
end

-- Returns ze victories of a player
function returnTeamScore(id)
  if player(id, 'team') == 1 then
      return (game('score_t') + 1)
  else if player(id, 'team') == 2 then
          return (game('score_ct') + 1)
      end
  end
end



-- moderation.lua , inside function hc.moderation.init() , add
hc.add_say_command("balance", hc.moderation.balance_say_command, hc.MODERATOR2, "", "Balances the teams", true)

-- moderation.lua , right below function hc.moderation.init() , add
function hc.moderation.balance_say_command(p)
  balance()
end

ps. Every single thing you can see here is licensed so don't even try

Added.
avatar
Nighthawk
-[IFwsI]- Co-Leader
-[IFwsI]- Co-Leader

Gender : Male Posts : 2424
Points : 2900
Join date : 2014-01-02
Age : 18
Location : Outside The Gates Of Your Mind

View user profile http://bit.ly/irfandahir

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Inferno on Sat Jun 13, 2015 8:30 pm

I don't know where do I report this but MS Dawid wasn't added as Mod2 when the positions of doghouse were re-done.

USGN 95159
avatar
Inferno
Site user
Site user

Gender : Male Posts : 1350
Points : 1495
Join date : 2014-08-05
Age : 16

View user profile

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Soushiant.iR on Sat Jun 13, 2015 8:44 pm

He should be added by now.

_________________
memes
avatar
Soushiant.iR
Moderator
Moderator

Gender : Male Posts : 1266
Points : 1419
Join date : 2011-12-21
Age : 19
Location : Earthend

View user profile http://project-extract.site50.net/Download/gui.html

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Ring-A-Ding / ParaBolt on Sat Jun 20, 2015 7:47 pm

Discussion thread eh?

Can you guys implement chat commands like !kick, !mute, !lockspec instead of menu commands?

It is faster to kick / mute / lock spec people in such cases when they start rejoining again and again.

Also if a mod cannot remember the commands or cannot find any, we can create a thread here that lists all the commands available to each privilege level.

Another thing is higher privilege level guys should have power over lower privilege ones... Like Mod1 should be able to slap VIPs...

Also Mods should be able to use the !vm command and watch !vm chats since there is no other means to chat with a group of VIPs in private... using !id we can only chat with one VIP... not with a group.

Another suggestion is regarding the chat color. It should appear when we are dead, spectator, etc. Otherwise I always need to use broadcast messages.... Also more flexibility in choosing the color via RGB values.

Regarding the Scrap Land map, I suggest removing killboxes and adding more spawn combos like Shield+Machete, Invisibility+Scout, etc.

Also could you guys please fix the score bug issue and reset the player stats? It is impossible to reach rank 1, currently kostek or m, I think because his score is really high and impossible to reach because of the bug.
avatar
Ring-A-Ding / ParaBolt
Site user
Site user

Gender : Male Posts : 349
Points : 879
Join date : 2011-09-07
Age : 23
Location : India

View user profile

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by gamu5 on Sat Jun 20, 2015 7:49 pm

Ring-A-Ding / ParaBolt wrote:Discussion thread eh?

Can you guys implement chat commands like !kick, !mute, !lockspec instead of menu commands?

It is faster to kick / mute / lock spec people in such cases when they start rejoining again and again.

Also if a mod cannot remember the commands or cannot find any, we can create a thread here that lists all the commands available to each privilege level.

Another thing is higher privilege level guys should have power over lower privilege ones... Like Mod1 should be able to slap VIPs...

Also Mods should be able to use the !vm command and watch !vm chats since there is no other means to chat with a group of VIPs in private... using !id we can only chat with one VIP... not with a group.

Another suggestion is regarding the chat color. It should appear when we are dead, spectator, etc. Otherwise I always need to use broadcast messages.... Also more flexibility in choosing the color via RGB values.

Regarding the Scrap Land map, I suggest removing killboxes and adding more spawn combos like Shield+Machete, Invisibility+Scout, etc.

Also could you guys please fix the score bug issue and reset the player stats? It is impossible to reach rank 1, currently kostek or m, I think because his score is really high and impossible to reach because of the bug.
avatar
gamu5
Site user
Site user

Gender : Male Posts : 1310
Points : 1431
Join date : 2015-01-16
Age : 17
Location : Why do you care, you fucking creep.

View user profile

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Inferno on Sat Jun 20, 2015 8:03 pm

The framework of the Doghouse script is being re-worked I heard.
avatar
Inferno
Site user
Site user

Gender : Male Posts : 1350
Points : 1495
Join date : 2014-08-05
Age : 16

View user profile

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sat Jun 20, 2015 9:45 pm

Chat commands are there except only Mod2+ can use them. I'll take the other moderation commands you suggested into queue.
Yes the framework is being re-worked. There will be rank fixes as well as new comands.
The chat colors are based on the HC admin script, we'll see to that. O.o
avatar
Nighthawk
-[IFwsI]- Co-Leader
-[IFwsI]- Co-Leader

Gender : Male Posts : 2424
Points : 2900
Join date : 2014-01-02
Age : 18
Location : Outside The Gates Of Your Mind

View user profile http://bit.ly/irfandahir

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by yashukiller on Sat Jun 20, 2015 10:35 pm

The things said by ring a ding were true and add a improved version of !check that tells vip the ip of the player + if there is a multi connection or not like 
I used. !check 4 

112.46.357.24 .
Multiple connection is ( Riplecs)

_________________
.
avatar
yashukiller
Moderator
Moderator

Gender : Male Posts : 1182
Points : 1368
Join date : 2014-10-11
Age : 18

View user profile

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by gamu5 on Sat Jun 20, 2015 11:16 pm

Print USGN value on !check (vips)
+ The thing that yash suggested, Multi connection checker!
And why not to give ipall to vips?
avatar
gamu5
Site user
Site user

Gender : Male Posts : 1310
Points : 1431
Join date : 2015-01-16
Age : 17
Location : Why do you care, you fucking creep.

View user profile

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sun Jun 21, 2015 12:14 am

VIPs can't get !ipall. Incase you guys forgot, even Mod1s are in trial.
And !check doesn't need the use of getting multiple connectors if there are any. You've got !ipall for that. I'm pretty sure that even with 32 players you'd be able to distinguish who the other multiple connector is.
Hint: Their IPs.

We'll consider in adding the usgns in !check.
avatar
Nighthawk
-[IFwsI]- Co-Leader
-[IFwsI]- Co-Leader

Gender : Male Posts : 2424
Points : 2900
Join date : 2014-01-02
Age : 18
Location : Outside The Gates Of Your Mind

View user profile http://bit.ly/irfandahir

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Kingakis--VIP on Sun Aug 09, 2015 3:12 pm

First bug on the new doghouse,
round start and i can't use the stairs because the way is blocked.

maybe its just for me, cause gamu samael and dizio was online too, but for them its seem to work fine.

img5.fotos-hochladen.net/uploads/bildschirmfotoqbof52ximn.png
avatar
Kingakis--VIP
Site user
Site user

Posts : 359
Points : 449
Join date : 2015-08-05

View user profile

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sun Aug 09, 2015 3:17 pm

Kingakis--VIP wrote:First bug on the new doghouse,
round start and i can't use the stairs because the way is blocked.

maybe its just for me, cause gamu samael and dizio was online too, but for them its seem to work fine.

img5.fotos-hochladen.net/uploads/bildschirmfotoqbof52ximn.png
"That's not a bug. It's a feature."
They remove themselves after 1 second. It's been added so players don't run off while the weapons are loading. I've added a timer function with the weapons so they load smoothly without causing and lags and bugs whatsoever. It takes half a second to a second for them to load, that's why.

Thanks for the report nevertheless.
avatar
Nighthawk
-[IFwsI]- Co-Leader
-[IFwsI]- Co-Leader

Gender : Male Posts : 2424
Points : 2900
Join date : 2014-01-02
Age : 18
Location : Outside The Gates Of Your Mind

View user profile http://bit.ly/irfandahir

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Samael on Sun Aug 09, 2015 3:23 pm

About other bugs u know Nighty. But add exp for plent and defuse bombi.
avatar
Samael
Co-Administrator
Co-Administrator

Gender : Male Posts : 884
Points : 981
Join date : 2014-08-21
Age : 18
Location : Poland

View user profile

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by DiZiO5 on Sun Aug 09, 2015 3:43 pm

One Bug:In some rounds,in the "weapon room" there spawn the same weapon in the same "square" (for example: 2 molotov,2 M4A1)

Edit:that only happend in round restart.


Last edited by DiZiO5 on Sun Aug 09, 2015 7:52 pm; edited 1 time in total
avatar
DiZiO5
Site user
Site user

Gender : Male Posts : 558
Points : 594
Join date : 2015-06-21
Age : 17
Location : Argentina,Beib

View user profile https://www.facebook.com/DiZiO5.Facu

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Mew~ on Sun Aug 09, 2015 7:35 pm

Nighthawk wrote:
Kingakis--VIP wrote:First bug on the new doghouse,
round start and i can't use the stairs because the way is blocked.

maybe its just for me, cause gamu samael and dizio was online too, but for them its seem to work fine.

img5.fotos-hochladen.net/uploads/bildschirmfotoqbof52ximn.png
"That's not a bug. It's a feature."
They remove themselves after 1 second. It's been added so players don't run off while the weapons are loading. I've added a timer function with the weapons so they load smoothly without causing and lags and bugs whatsoever. It takes half a second to a second for them to load, that's why.

Thanks for the report nevertheless.
If the lags and bugs are not too bad i think the older way was better because it gave this cool speedy feeling where you spawn fite spawn fite.
Other than that I guess double weapon spawn on round restarts like dizio5 said seems like to be the only bug.

Oh how long is the timer for idlekick? It seems too fast We could give it another 3-5 seconds in my opinion.

There could be a item to make your knife skinned something like a light color(blue or smthn). I mean just the same knife look but with a different color.
avatar
Mew~
Site user
Site user

Gender : Male Posts : 524
Points : 735
Join date : 2011-08-28
Age : 20
Location : where i am allowed everything all of the time

View user profile

Back to top Go down

Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Sponsored content


Sponsored content


Back to top Go down

Page 3 of 10 Previous  1, 2, 3, 4, 5, 6, 7, 8, 9, 10  Next

View previous topic View next topic Back to top


 
Permissions in this forum:
You cannot reply to topics in this forum