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-[IFwsI]- Doghouse Discussion/Dev Update Thread

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by piWi. on Wed Jan 27, 2016 4:53 pm

What's up? The server is nearly always empty. The reason is these horrible lag jumps from all players. What's the reason for this? The map? The script? I miss Doghouse o.O
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Se7en on Wed Jan 27, 2016 5:51 pm

Yeah the lags are horrible
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Samael on Wed Jan 27, 2016 7:50 pm

Unfortunately it's a probably script fault, but I don't know what we can do with it for now. ;.;
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by piWi. on Wed Jan 27, 2016 9:17 pm

Perhaps we could form till the problem is solved another server out of it. For example a Quick Play Standard server with de_dust2 or de_cs2d.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Mew~ on Wed Jan 27, 2016 9:59 pm

i'd say we could have a classic doghouse without the additions in the meantime if that's gonna be good enough for people to play.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Wed Jan 27, 2016 10:30 pm

I'll try something out this Sunday.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sat Jan 30, 2016 11:37 pm

The server should be back to normal.

The server's password is: fws2k16

Reason for the protection is that the ranks on the server running are the ones that reset. I have a back up of the previous ones (as they were before the patch that screwed stuff up). I'm awaiting root access to properly restore the original stats.

If you played on doghouse during this time & want your current worked score added then feel free to PM me your USGN and I'll add/merge your current score with your orginal one. Your doghouse stats remain the same.

build 12;
- Removed experimental weapons loader
- Fixed xp/xpc/level hud stuff not showing up when you first join
- Events are disabled
- You can check ranks now
- Removed team stats hud
- Fixed bugs


Ofcourse there are some known issues and I'll add the events & team stats hud back with an optimized script when I find the time to work on them in the future.

I'm available till tomorrow so please do notify me if the server still lags or of any bugs.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by kostek on Mon Feb 01, 2016 12:48 am

Hi guys, was offline a couple of weeks, whats goin on Wink When my favourite Doghouse will be online with players fightin on it Wink ?

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Samael on Mon Feb 01, 2016 1:31 am

When Nighthawk will finish working on it, probably.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Ring-A-Ding / ParaBolt on Tue Feb 02, 2016 8:26 am

Shouldn't you add the server's password to a location where people will see it readily rather than within a post which few people might notice?
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Tue Feb 02, 2016 8:50 pm

I don't mind peeps playing on it. I don't want normal players unknown of this community to go back in there seeing their ranks reset.
I shared the password here because you peeps would know the reason to it.

As for the ranks, they will be restored this Sunday. Hope no one minds another 4-5 days.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Thu Feb 18, 2016 11:23 am

Doghouse is back.
Ranks are restored.
Events are temporarily disabled.
There shouldn't be any lag now.

I'll progress the script once I have time.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by piWi. on Thu Feb 18, 2016 4:53 pm

Great. Like I said, the events were btw are exciting, but it has to work without any lag if you haven't a bad latency. Well, soon I'll play again (:
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by piWi. on Fri Feb 19, 2016 8:29 pm

It's up but it needs a small push of players that the loyal players see that it's up again:



Just now they're playing but they left quickly after somer rounds.

Hp Damage Notification

You'll get a notification on your screen when you hurt someone, this shows the amount of hp which you took him, but -[IFwsI]- Doghouse shows the 2x amount of hp, so you're able to hurt your enemy with -200hp. It's a bug with the script or could it get changed back?
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Fri Feb 19, 2016 9:19 pm

Yes, its a temporary bug. Attribute effects are disabled as well. I'll fix these on the 21st (If I get the time)

Any server lags whatsoever?
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by piWi. on Fri Feb 19, 2016 9:49 pm

Nothing with lags. That's fine.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Night[Martin] on Sat Feb 20, 2016 11:29 am

mp_dispenser_health 100 or I'm blind?
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sat Feb 20, 2016 12:34 pm

I hope not o.O I'll have a look tonight.
It seems I accidentally swapped the values of the HP & money dispense in the configurations. So it was dispensing 10$/s and 750hp (i.e 100hp max)/s. My bad. ;o Other than that I've fixed the double damage indicator since it was a quick fix.
I'll be applying build 13 tonight or tomorrow which should bring back the events and the attribute effects.

Update: Applied build 13. Events are back, mage's cloak's effect is back and changed too. It triggers now on being hit.


Last edited by Nighthawk on Sun Feb 21, 2016 1:20 pm; edited 3 times in total (Reason for editing : update)
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sat Mar 12, 2016 7:01 pm

Since we have the market, I'm thinking about moving all the attributes/hats for the VIP and above to the market. What do you guys think?


Yes, I have plans to add more stuff to the market such as effects in the future when I get time. But I'm free till tomorrow and thought I'd progress the script a bit. So there might be a possible update tomorrow.

I'm planning to remove the laser per round limit. We need the grindcore back! Also will be integrating Simonas's achievements and statistics script.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Elfing on Sun Mar 13, 2016 3:03 am

temporarily add some bots to the server for it to go up on the server listing so that people know it's back
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Frªncis on Sun Mar 13, 2016 3:10 am

Elfing wrote:temporarily add some bots to the server for it to go up on the server listing so that people know it's back

4 bots would be good Very Happy
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sun Mar 13, 2016 5:35 pm

Unfortunately I wasn't able to add much, including the stats & achievements scripts today. I did the small stuff for now.

build 14;
- No more laser stripping. It's back to as it was
- 2 bots play until 2 players join

I'm also thinking about methods to improve the gameplay. o.O Don't know what will at the moment.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Se7en on Sun Mar 13, 2016 6:07 pm

make each hat give different effect in-game
like hp+10 or speed+1 or other stuff idc would be cool
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by piWi. on Sun Mar 13, 2016 6:30 pm

Se7en wrote:make each hat give different effect in-game
like hp+10 or speed+1 or other stuff idc would be cool

If you don't care, let it be. Sorry Se7en but it would give the more experienced player another advantage than their experience only. To the thing, that hats should get added to the market: Only chosen hats, which have a good style. The stuff which is currently included like shadow armor, congratulation to the creator, this stuff is great.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Se7en on Sun Mar 13, 2016 6:41 pm

Nighthawk wrote:I'm also thinking about methods to improve the gameplay. o.O Don't know what will at the moment.

I can't see your *better fancy idea* here :/

It's doghouse, 1 laser and screw your 250hp and 100 speed
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