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-[IFwsI]- Doghouse Discussion/Dev Update Thread

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by piWi. on Fri Nov 20, 2015 3:27 pm

Nighthawk wrote:@piWi, every event has it's own particular settings. Two of these settings are whether to allow the players to pickup or drop weapons. On "Fight Like Men", the setting to drop weapons is set to off and to pickup weapons is on.

Tl;dr some events allow players to pickup weapons.

Okay, but i guess it isn't very good because it is already a shade of the map what makes the view of every player bader, anyway it is your decision.
Secondly, if i am allowed to ask, why the design got changed? That means, for example the Chatcolours of TS/CT have another colour and the fog of war mode doesnt look normal. And my favourite chat colours doesn't work o.-
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Fri Nov 27, 2015 7:37 am

update; v3.0 build 9;
- User saves on mapchange
- Level up script is fixed
- "It's grinding time" sfx by Staki at round start if you have a max streak level
- Server synchronous player saves
- New gfx/sfx directory to fix the downloading bugs
- Hudtxt for XP increments
- Removed Round end saves
- Removed Menu
- Auto save if you join spectator
- Removed streak level messages
- Admin script temporarily removed

Apparently many users lag out at the end of the round. To debug this issue I've temporarily disabled the Menu to check whether it's an erroneous there or not (it does have a link to it).
Round end does not have anything that'd lag you out, however there is a minor possibility that it'd be the auto save so I've removed that. You now save in two places;
1. When you leave
2. Joining spec after playing

This build should fix any problems with downloading the files. And it might fix the round end lag outs.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Se7en on Fri Nov 27, 2015 8:33 am

These stuff made me play doghouse more than jail o.o
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Inferno on Fri Nov 27, 2015 11:47 am

@Nighthawk, while I was playing the teams were imbalanced and when I killed someone the server killed me and balanced me to the other team during the ongoing match. Also people still spawn with gas masks during the oblivion round.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Your Mother on Mon Nov 30, 2015 3:01 am


peoples are freevoting me like mads since admin script got removed pff please get it back as soon as possible
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Se7en on Mon Nov 30, 2015 3:42 pm

i still wonder why
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Mon Nov 30, 2015 7:56 pm

There's an issue with the script that causes players to lag out at the beginning or end of the map. To debug this issue, my method is to take everything apart one by one to then find what's causing it.

Just so you know, I've found the issue. It's the weapons spawning on the map and I'll have a fix for this by build 11.

The new patch was to be adding today but unfortunately I was not able to and will do so tomorrow. The admin script will be added back as well. Apologies for any inconveniences.

There's a surprise in tomorrow's build as well! ;o
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Mon Nov 30, 2015 10:45 pm

bump; version 3.0 build 10 is out!

- Market & Inventory are now back! AND NO MEMORY LEAAAAKSS!! AYEAYEYAEHYAEYAEYEAYEA
- Fixed broken links
- added xpc negate hudtxt for when you purchase stuff
- fixed "levelup" showing during rounds
- pickup candy canes for bonus XPC!
- admin skript is back

BONUS!
Lubo made an awesome tileset called Christmas Land and it's been added!
It's got blinking lights and stuff but that's currently DISABLED due to lag. So until I sort that out, the map will stay without the blinking stuff.
Everyone was asking for new tiles and now here it is. Don't forget to thank Lubo for his hardwork here!
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by alaa on Tue Dec 01, 2015 2:50 pm

thanks senpai luboito! u deserve a admon!
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Mew~ on Tue Dec 01, 2015 3:34 pm

candies show a number on your head but doesnt add up to your exp
f4 still mixed with f3 so care
admin skript sux because there is no f2 4
great map dead deer on the side 10/10

edit: oh okay i cant read bye


Last edited by Mew~ on Tue Dec 01, 2015 8:13 pm; edited 1 time in total
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Tue Dec 01, 2015 6:58 pm

- pickup candy canes for bonus XPC!

It increments your XPC, not your exp.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by piWi. on Wed Dec 02, 2015 8:09 pm

Looks special o.x

Here some picture if forum user already take a look on the new type here:

Spoiler:

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by _Yank on Thu Dec 03, 2015 8:36 pm

naise work nigwark chan
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Fri Dec 04, 2015 12:52 am

arigatou gozai de arimasu des, yanakanakai-kun
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Se7en on Fri Dec 04, 2015 4:48 am

damn even google translator cant translate this language
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by piWi. on Sun Dec 06, 2015 8:36 pm



I didn't played so much, so it's impossible. I had 15k because yesterday a m8 gave me some for buying the shadow.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Mon Dec 14, 2015 12:47 am

doghouse framework 3.0 build 11

- [ fixed ] hud xp increments not showing up on kills
- [ changed ] #1 player's bonux xp at the end of rounds is now accumilated when there are more than 3 players on the server
- [ added ] more hundtxt animations for various stuff
- [ changed ] laser can now only be used once per round
- [ optimization ] optimized the code further on by something experimental, the framework is more modular now
- [ changed ] cell "cleaning" is now triggers 35 seconds after round start
- [ changed ] Badges are now shown for 15 seconds with fade-in and fade-out transitions
- [ fixed ] Badges are not shown if you have a stealth armor equipped
- [ added ] experimental & less-laggy weapon spawning at round start (this might fix players being lagged out at the beginning/end of rounds)
- [ changed ] candy canes will now spawn in events too
- [ fixed ] changed some really stupid coding flaws since the first version of the script.... The server should be less laggy now >.>
- [ added ] Team Stats! You get a visual bar on the top of the team's wins for the game session (75 rounds) Read more about it at the bottom
- [ fixed ] player data file stream not closing after being loaded on logging in
- [ fixed ] 'it's grinding time' not playing if you have a max kill streak


Summary
This build countered many issues, had some fine stuff added to it and has a safer and more visually appealing LUA now. Which means the script should be pretty stable now.



Team Stats

As I explained, it's a nice visual bar which shows the percentage winnings of the team per gaming session (rounds limit till restart), that is 75 rounds.

This is an experimental feature that I wanted to test out. The only slightly and MAYBE laggy part of it might be the tween animations because it's got a 100, that's right, one-hundred tween alpha animations. You'll notice them in the gameplay.

I personally experienced no lag from them. But there might be some on joining since tween animation data is loaded from the server when you join it. Other than that there is no lag to it.

This build has NOT been added to -[IFwsI]- Doghouse!
I've added it to -[IFwsI]- Laboratory for testing purposes. It will be added to Doghouse this Saturday.


If you encounter a bug, do remember to report it here as it will be appreciated.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by piWi. on Mon Dec 14, 2015 12:55 am

Nighthawk wrote:[changed] laser can now only be used once per round

One shot or how you should understand this? Also i noticed on the server if the Event Fight like a men get started and while it's playing, many players lags a lot more if you take a look on the player list with TAB. There is fog of war, wheather (snow) and wheather (rain). Also i am sure that it doesn't support some players while normal rounds. Perhaps it's posdible to change the rate of snow/rain a bit less. I think that would support many players which don't have so a nice latency like me o.x

Cheers
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Mon Dec 14, 2015 1:08 am

piWi. wrote:
Nighthawk wrote:[changed] laser can now only be used once per round

One shot or how you should understand this? Also i noticed on the server if the Event Fight like a men get started and while it's playing, many players lags a lot more if you take a look on the player list with TAB. There is fog of war, wheather (snow) and wheather (rain). Also i am sure that it doesn't support some players while normal rounds. Perhaps it's posdible to change the rate of snow/rain a bit less. I think that would support many players which don't have so a nice latency like me o.x

Cheers
Not one-shot. Laser will be stripped from anyone who has it during round starts.
I'll reduce precipitation for the events, and fix the weather in the map for the upcoming patch.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sat Dec 19, 2015 10:45 am

The server is now open and back up.

Includes score and player save fixes. The economy is no longer in danger.

Some of you may notice that you no longer has your items anymore, I've compensated it with XPC so go ahead and buy it again.

The build has been updated to the 11th.

Know issues are
1. The damage indicated giving twice the damage shown
2. Rank is not working (disabled temporarily, actually)

Both are minor issues and I'll fix them when I get time.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Zer0o on Sat Dec 19, 2015 12:29 pm

Found 2 bugs!

On the "Fight like Men" event, you can pick up molotovs when someone opens the room where they're stored, leads to nasty suprises =D You may want to disable to button in the cell during events or something along those lines

It seems that the collected XPC vanishes when a round restarts - I joined a match on round 69/75 and had 111.500 XPC, after the round restarted I suddenly had 111.500 again although I collected like 100-200 XPC in those 6 rounds. I bought a few items after I initially joined so it might have to do with that, dunno

Oh and once the "Fight like men" event starts a text pops up saying "Fog of war enabled: Hiding charactes and items", it looks kinda ugly - just a minor thing thats bugging me since a few builds

Love the bar on top of the screen btw, gj!

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Se7en on Sat Dec 19, 2015 6:56 pm

you cant make the fog of war message disappear, thats how cs2d is built, you MIGHT be able to spam @C messages for long enough until the fog of war will disappear but someone tried it and failed
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by piWi. on Sat Dec 19, 2015 7:13 pm

@ze0o, if you want to get any more infos about it, Nighthawk also uploaded it on us.de

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Se7en on Mon Dec 21, 2015 5:18 pm

mage's robe has no letters effect

hudtxt for XP, XPC and levels will only appear/update once round restarts.

the damage you deal hud is doubled (if you deal 5 damage it will show 10)
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Mon Dec 21, 2015 7:38 pm

Zer0o, I tried to reconstruct the XPC bug but could not. >.> Let's wait and see if it re-occurs. The center messages for the fow and stuff are cs2d's by default can't remove those unfortunately.

Se7en, I'll look into those bugs. o.O

The next fix build may take a week or so since i'm slightly busy at the moment. We're not appearing on the servers list so there's a mass reduction in players so I guess it's fine. scratch

Looking forward to more bug reports. ;o
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

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