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-[IFwsI]- Doghouse Discussion/Dev Update Thread

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-[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Fri Jun 13, 2014 3:59 pm

Server is up!
Refer to Page 3 of this topic!


______________________________________________________________________________
Doghouse was one of the most popular servers climaxing to ~20 players by average and there was always someone playing in it no matter the timezone. The concept was fun and interesting, however the only thing that brought it down was the lack of mods causing high number of hackers and VIPs with hacks. Final nail in the coffin was the downfall of the server.
If FWS can manage to host a Doghouse server this can become FWS's second high traffic ranking server. All we need is the map and/or one of the members can make a better copy of the Doghouse map. It won't be stealing their ideas, the inspirations would be obviously be from the original hosters.

What do you say?


Last edited by Nighthawk on Tue Sep 22, 2015 7:25 pm; edited 6 times in total
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by lubo on Fri Jun 13, 2014 4:59 pm

Great idea.

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Woody on Fri Jun 13, 2014 5:23 pm

Ye, we could create this...
By the way players also love some tibia servers or RPG things...
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Fri Jun 13, 2014 6:17 pm

RPG & Tibia never works great on cs2d. It's full of nabbiness and there are already tons of those servers.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Dimi on Fri Jun 13, 2014 7:51 pm

Nice idea, mikasa. If you want, I'll try making a similar map, but when I have free time.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Fri Jun 13, 2014 11:15 pm

Thanks Dimi. Thoughts Wildthing and Kenpachi?
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Wildthing on Sat Jun 14, 2014 1:20 am

I suppose it would be okay to do this, I'm not completely sure about it yet. But if we do go ahead, we'llĀ of course give credit to the original creators.

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Riplecs on Sat Jun 14, 2014 6:57 am

.Mikasa*~ wrote:Doghouse was one of the most popular servers climaxing to ~20 players by average and there was always someone playing in it no matter the timezone. The concept was fun and interesting, however the only thing that brought it down was the lack of mods causing high number of hackers and VIPs with hacks. Final nail in the coffin was the downfall of the server.
If FWS can manage to host a Doghouse server this can become FWS's second high traffic ranking server. All we need is the map and/or one of the members can make a better copy of the Doghouse map. It won't be stealing their ideas, the inspirations would be obviously be from the original hosters.

What do you say?
Hey mikasa do you mean edit or make a map?if edit the map leave it to me Very Happy
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sat Jun 14, 2014 10:58 am

I say the the original map should be used with some tweaks here and there. Nothing more, nothing less. I don't think Doghouse used a lua script for the map so there won't be any problem there. After that we need the host and then Profit. Wink
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by drcamper on Fri Jul 04, 2014 8:01 pm

I am friends with teh creator of the original dog house Razz
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sat Jul 05, 2014 2:28 am

drcamper wrote:I am friends with teh creator of the original dog house Razz
You should tell him to get his server straight. 90% of the mods abuse(with ban) and 60% of the vips are hackers and there will always be a hacker online. Overally the idea of the gameplay is great and fun but players ruin it.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by drcamper on Thu Jul 10, 2014 12:11 am

Altho,i dont know when he is coming back to CS2D,I dont have his skype,but him friends with him in unrealsoftware
our friendship grew bigger in the server so...
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Rhyno on Sat Jul 26, 2014 11:07 am

(bump!)
So? What's now about the idea?
By the way, there is no official Doghouse server in the serverlist, so we create a Doghouse server. Maybe with our own maps or maps from the original creators or something like that.

So, should the Admins create a Doghouse Server?
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by -Limon.# on Sat Jul 26, 2014 1:53 pm

We can change super hero server with this. Because no one play in sh server.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Wildthing on Sat Jul 26, 2014 4:27 pm

If the original Doghouse owner isn't hosting his server, then, I would be okay with putting the server up.
We would require the map and files for it and any additional information required.

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Sat Jul 26, 2014 5:02 pm

The Original hoster has got it's server back up, but the players there have gone down and it's full of abusers and hackers. I suggest getting this up, it'll be profitable in sense of players and popularity.
Only a map is required, I'll see if anyone is willing to re-make from the original map but better.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Rhyno on Mon Jul 28, 2014 7:33 pm

I have a self-made map but I'm not quietly done, yet. It still need some fixes and changes, but I'll report it on the forums if I'm done now.
For some people it will look primitive but it's actually the first map I'd ever created with this editor (Woohoo! Very Happy), so don't expect something really good.

And I hope that I get professional criticism for my first map.

[EDIT]
Picture of the map:

This is the preview of my map.
(The picture cuts a little bit off the actual map :I)

I wanted to make a dark, forest like theme doghouse map. If you don't like the idea I could recreate the map into maybe your favorite style for the doghouse map.

I'm open for every idea to make the map better and greater!
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Mon Jul 28, 2014 11:24 pm

Looks great, I'd like to try it out. ^^

Anyhow, I re-made the original version of the map. It's now more strategic, user-interactive (breakables) and is lighting and shadow supported.

Also, the "WYSPA" thing has been removed. I've also made script for the map in which all players are to be teleported to their bases from their cells in 7 seconds. This means players can not get out of their cells themselves. This prevents camping too. Other than that the "deathbox" has been altered to make it a small arena for a ct and a t if they both spawn there, but that's rare, otherwise it will only take out 15hp per second(best fit) to ensure a critical HP survival when the teleportation takes place in 7 seconds(best fit time/strategic).

I am also currently working on a Auto Restart script after 50 rounds.


Map Name: nh_doghouse
This is how the main things are supposed to look, I'll be replacing the Tiles with better versions thanks to a certain someone later on(before hosting).
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Wildthing on Mon Jul 28, 2014 11:26 pm

When everything is ready, you can pm what i require to run the server.

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Marlon13069 on Mon Jul 28, 2014 11:32 pm

It's an amazing map, I have tried it out!
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Mon Jul 28, 2014 11:48 pm

Wildthing wrote:When everything is ready, you can pm what i require to run the server.
Alright then, thanks.

Let me just lay out to how it's going to be.
I'll create a dynamic script so the teleportation points change to every map's spawn point for the players.
Rounds will be at 5 minutes, bomb detonation time should be 25 seconds. Doghouse maps should not be big, rather small as the original one. Remember, it's a quick paced map.
There will be a map vote system. Voted maps will be changed to every 30 rounds, and I won't create the auto restart since it won't be needed then as the map vote script will restart it by itself.
To gain it's popularity there should be a server redirect menu option(to doghouse) to the Jail server added in the Players' F2 Menu. If you need help with that i'll help out.

Summary
-Round Time: 5 minutes
-Bomb Detonation Time: 25 seconds
-Round Restart/Map Change: 30 rounds
-Server Redirect option in Jail
-Player Spawn Teleportation time: 7 seconds



That is all for now.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Rhyno on Tue Jul 29, 2014 1:46 pm

Mikasa, your map looks also great! (Memories o.o)

So, how should I give my map now?
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Nighthawk on Wed Jul 30, 2014 9:52 am

I require spawn points for my script.
I need you to give me the spawn area for the players on the "battlefield".
The ct's and tt's. Here's how you do it. For the cts go to tile where they are supposed to be teleported to after getting out of the cells. Now, hover on that tile in the map editor, in the bottom it should hover the x and y coordinates(Should be written like this: Tile: x|y). Write them down and do the same for the tts.

Therefore there should be 4 coordinates in total. The Ct's and the TT's. Write them in the reply respectively;
xCT = [coordinates]
yCT = [coordinates]
xTT = [coordinates]
yTT = [coordinates]

Oh and give me the name of your map. And if the name has spaces replace it with '_'.
E.g If it's: nh doghouse; rename it to: nh_doghouse
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by Rhyno on Wed Jul 30, 2014 11:31 am

Well, I have only one exit point for the TT's and the CT's like:

xCT = 2
yCT = 3
xTT = 28
yCT = 30


And the name of the map is Doghouse_Jungle_v1.
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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

Post by lubo on Thu Aug 07, 2014 11:42 pm

Since you guys want dog house map...
Here is my map:
Mapexport:
Spoiler:
Spoiler:

Spoiler:
The tiles are by me not sure if they are candy eye but who cares.

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Re: -[IFwsI]- Doghouse Discussion/Dev Update Thread

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