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For Kenpachi

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For Kenpachi

Post by funny on Thu Oct 31, 2013 4:58 pm

Ken,
When Stirlizz will release the  ES CITY 2, i propose that for the good of the server to be only EASY AND POPULAR MAPS to vote...


Maps that i believe will be a success for server. (because are very easy maps and playable).

1.Escape city 2 (will be released soon by Stirlizz).
2.Escape city 1 (1st es map on unreal).
3.Escape_lab_Christmas (2nd es map on unreal and a very easy map).
4.Escape_we are not alone. (coop version).
5.Adventure Trio. (coop version).
6.Escape del K Virus. (soon HD version which will be released by Stirlizz).
7.Escape_FBI by Lubo.


Its just a opinion!
But  think this change will be a new start for the server.


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IMPORTANT: When a player wants he`s map to be on server, we need to make a team to test it FIRST! (mod1 , mod2, adm) to test the map before add it on server list.



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Re: For Kenpachi

Post by Apfelbrot on Thu Oct 31, 2013 5:50 pm

I agree that the amount of maps should be decreased; would even remove es_we_are_not_alone, it's a nice map but the ending was kind of messed up (hope I remember correctly) and there were many spots where the Ts could kill each other. The first of these spots is the spawn are btw.
I'd also remove christmas maps and just re-add them around... christmas, I guess.
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Re: For Kenpachi

Post by kenpachi on Thu Oct 31, 2013 7:25 pm

Hmm, I'll agree. I don't have much interest in Escape Maps.

I'll remove the Maps, and add the ones on the list shortly.
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Re: For Kenpachi

Post by funny on Thu Oct 31, 2013 11:56 pm

You can put in practice this idea when ES city 2 is realeased Very Happy to have good maps on server and players to be interested and add the server on favorite.

PS: Ken check AWP topic , i write there a new idea for AWP GAMING.
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Re: For Kenpachi

Post by WinterPwnd^ on Sun Nov 03, 2013 3:10 pm

My space station isn't bad either but oh well. I'm working on a big detailed map for some weeks now so when done I'll upload it.
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Re: For Kenpachi

Post by funny on Mon Nov 04, 2013 1:38 am

When you will finish the map we (me,lubo,stirlizz,and more from this site) will test it and give it a rate! (if we all agree that its a easy and good gameplay, ken can put it on server). i hope wil be a good map.

Why i-we want to test the maps before KEN put it on server ? because we need new realistic maps to attract players Wink i hope all understand.
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Re: For Kenpachi

Post by Dimi on Mon Nov 04, 2013 10:42 am

funny wrote:Why i-we want to test the maps before KEN put it on server ? because we need new realistic maps to attract players Wink i hope all understand.
You're right + I can participate to test new maps for FWS servers, but announce me before to begin to test them. Cool 
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Re: For Kenpachi

Post by WinterPwnd^ on Mon Nov 04, 2013 5:10 pm

Sneak peak lol. Bridge part will change a lot.
http://i.imgur.com/6K245qL.png
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Re: For Kenpachi

Post by Apfelbrot on Mon Nov 04, 2013 5:33 pm

I could also help testing maps in case you need someone.

Random idea: what do you think about a map where you can not kill each other in most places of the map? Means: teams can only win if they solve puzzles and missions etc.´; completely new types of escape maps would be possible.
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Re: For Kenpachi

Post by funny on Mon Nov 04, 2013 5:56 pm

When some1 have a new map
I WILL ANNOUNCE ALL FORUM when to test it Smile
i will open a server ... example: day 11-11-2011 Time: 14-16

Ok ?
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Re: For Kenpachi

Post by Dimi on Mon Nov 04, 2013 8:24 pm

funny wrote:When some1 have a new map
I WILL ANNOUNCE ALL FORUM when to test it Smile
i will open a server ... example: day 11-11-2011 Time: 14-16

Ok ?
Yeah, but you can post in that topic below about testing maps.
http://fwsserver.forumotions.net/t1596-testing-maps#18912

Apfelbrot wrote:Random idea: what do you think about a map where you can not kill each other in most places of the map? Means: teams can only win if they solve puzzles and missions etc.´; completely new types of escape maps would be possible.
Are you talking about something like multigame mod?
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Re: For Kenpachi

Post by Apfelbrot on Mon Nov 04, 2013 9:02 pm

No, not multigame; don't know how to explain properly. Neutral

Players can't kill/become killed.
Teams would not be separated.
Everybody would be inside the same rooms.
Each team would have to solve puzzles, do thinking games and complete different missions (kind of different storylines for each team).
In the end there could be e.g. an arena battle; auto kill losing team; just round end (everybody survives); boss battle; ...; there would be far more options to start, structure and end the game.
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Re: For Kenpachi

Post by Dimi on Mon Nov 04, 2013 10:50 pm

Now I understood what you said, but we need somebody who know scripting to make a mod like this (I guess, I'm not sure because I don't know how to make scripts Crying or Very sad ).
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Re: For Kenpachi

Post by Apfelbrot on Tue Nov 05, 2013 1:03 am

I already have a script which creates "safe zones" and prevents players from taking damage; and the rest could be done with the map editor.
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Re: For Kenpachi

Post by Guest on Tue Nov 05, 2013 3:34 pm

Rest zones can be done with a simple door

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Re: For Kenpachi

Post by StirlizZ-Fapicon_rus on Wed Nov 06, 2013 12:10 am

I can make an update for city 1, probably 3.7 version. I planning to make a HD remake for city 1 but in future.

Remake like remake of Virus K HD.

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Re: For Kenpachi

Post by kenpachi on Thu Nov 28, 2013 9:33 pm

Possible to get some links for these maps? Which includes the Map and Files.
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Re: For Kenpachi

Post by playo on Sun May 24, 2015 11:40 pm

i know scripting but i'm not clan member
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Re: For Kenpachi

Post by Mew~ on Sun May 24, 2015 11:41 pm

playo wrote:i know scripting but i'm not clan member
are you joking or just literally retarded?
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Re: For Kenpachi

Post by Rhyno on Mon May 25, 2015 12:09 am



plz stop now
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Re: For Kenpachi

Post by Mémories on Mon May 25, 2015 12:29 am

playo wrote:i know scripting but i'm not clan member

Dont revive old topics,
Ne fais pas revivre les anciens topics stp.
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Re: For Kenpachi

Post by Nighthawk on Mon May 25, 2015 12:33 am

A two year old thread man.
Locked.
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Re: For Kenpachi

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